Author Archives: countstex
I’ve not written all that much about my time learning Danish, which is odd given how huge a deal it’s been for me since moving to Denmark. I was never one for languages; given the chance to jump ship from French to Latin after three years in high school I took it, getting to start over and therefore have an easier ride. Perhaps not all would agree to Latin being easier than French but I certainly found it more enjoyable given it also focused on Roman culture and we had a teacher who would happily take us out to sit beneath the trees for our lessons in the summer time. Thanks Mr Redmond!
So the idea of starting up a new language at the age of 38 was a little daunting, and when Linda suggested I take the state organised free classes for us ‘new Danish’ I was rather resistant. Perhaps I found the idea of spending time with a bunch of strange foreigners a little off putting, despite the fact that I too was just as strange and foreign. It’s a curious thing this being a minority immigrant.But I’ve never shied away from admitting when I’ve been a fool and that resistance was such a time. My years at language school have been nothing but joyful from the start. I’ve met so many people from so many different places, from the more expected Germans, French and Polish, to the more far flung Nigerians, Kenyans, Burmese and even one guy from the Cook Islands! Oh and a fair few from that curious island that lies in the North Sea funnily enough.
And then there are the teachers, four of whom I’ve had the pleasure of their teachings on a fixed basis. All have been truly fantastic, not to mention incredible patient with me! Oh and I guess you could say we’ve had some fun along the way too, the British and Danish humours are not exactly opposites. And the fact they have all been women hasn’t hurt things one bit 😉 In many ways language school has become my ‘happy place’ here in Denmark. Something to look forward to whilst I’m cleaning my umpteenth toilet during the working season, or the bright light shinning through the long dark nights of the Danish winters. I’m always counting the days.
But today things have started to enter their final phase. I’ve just come home from taking the first half of my final exam, in this case the written half also known as trial by fire! I have the oral exam next month, but that’s basically just talking to people so nowhere near the stress levels of this first half. Technically I shouldn’t be stressed at all. I didn’t start this journey to obtain a qualification as such, it’s purpose was simply to become good enough in Danish that I can communicate with people, as anyone who chooses to live in another country should. And so the grade I get isn’t important to me. Or rather it wouldn’t be if it wasn’t for the fact that I can’t help feeling it will reflect upon my teachers, and on that score I can’t stand the idea of letting them down. Sadly I fear I have little chance of excelling, but if I can just nab a middling pass that shows even an old dog like me can be taught new tricks I’ll sleep easy. We’ll just have to wait and see on that score.
Since we escaped our WoW addiction back in 2008 we’ve tried to get that same itch scratched by other games. Borderlands has come close, but actual MMOs have left us rather cold. Most are so instanced that you lose all feeling for the world they create even when they look as beautiful as the likes of Guild Wars 2.
Strangely though a game that suffers from all the same flaws of these alternatives, and which is a long way from the polish and grandure of WoW has managed to pull us in.
That game is Neverwinter. The difference with this game? Simple.
It’s on a console.
This not only grants the ease of playing from a sofa, but with a controller in everyone’s hand the opportunities for enhancing the combat scenarios are far greater than any PC based MMO I have tried. I haven’t actually played Neverwinter on PC so I can’t fully compare the two but the console implementation feels so right it’s hard to fault. I’ve never had my character moving around a battle arena anywhere near so much as I do in Neverwinter.
The game itself does suffer in many other areas from being controller based. Inventory handling is a real pain, and you are limited to how many different potions you have ready on quick draw. Also many other aspects of the port feel under tested or just plain ropey. We’ve even joked amongst ourselves, this being a free to play game, that you have to pay for the ‘high frame rate pack’.
But it says something for the pure mechanics of the game and it’s capturing of the usual MMO hooks that Linda and I our both actively grinding our toons up to level 60 pretty much everyday. We’re popping in to check on professions even when we’re not going to quest. We’re grouping with friends and getting that social fix of chat and laughter that MMOs often excel at, despite that never really being a design point, it’s just part of the DNA of the up and down times questing systems create.
That gaming bug has a habit of finding you right where you weren’t really looking.
We bought heavily into Destiny. We finally broke our absence from the next-come-current gen and picked up a couple of PS4s and a digital copy of the game itself. We dived in to the world and have been playing it pretty much every night since launch, and even one full day when we had a rare day without work.
However, like many others, we’ve found the world, or perhaps I should say solar system feeling a little bland, the story hidden away on Bungie.net via some cards you can’t access from the game. The universe they have created is actually quite interesting, but the way it is presented in the game is just all wrong. However I find myself thinking the whole set-up could have been handled so much better, and the game is even suited to it!
You see Destiny is a game of two halves. The first has you leveling up whilst playing the story. By the time that is over you either are or close to level 20, the max standard level in the game. You then start the second half where you are running and re-running missions to grind out gear to level you past that 20 barrier.
So how do I think the game should have been laid out? Well…
The game should start at the end of the golden age. The Darkness has come and humanity is fighting a loosing battle. Of course they hard thing with a war you must lose is how does the player ‘win’ within that context. Well I would have had the players fighting to clear the lands that the Traveler was going to protect. Your guardians clear the zones of Fallen, Hive, Vex and Cabal, introducing you to the races. You’re winning battles as you hear of the loses of the war, first Mars falls, then Venus. Finally you hear that the Moon has been taken too just as you secure the lands where they say a Tower will be built to shelter what remains of humanity. Withy only the Tower and the Cosmodrome left you are sent to The Wall to make a last defence of the cosmodrome, a sort of horde mode where you inevitably die.
Only then are you awakened by ghost, back from the dead in the now wasted lands of twisted metal and human remains. And so begins the fight back. Continuous Strikes, Raids and Patrols holding off the Darkness ready to begin the strike back.
This would have opened it up for a set of DLC packs, each one detailing the fight back across the 3 none earth zones. Moon, Venus & Mars.
To my mind that split of the story and grind sections would fit perfectly with the gameplay and feal more natural. The repetitiveness of the late game grind fitting nicely with an eternal struggle to just survive rather than defeating the Darkness and then for some reason still fighting the same battles again and again.
All thing said though, Linda and I are still enjoying our time with destiny, the mechanics are without question fun and engaging. And I think provided you have a constant team available to you you can have a lot of long term fun with Destiny.
Twenty plus degrees, little wind, clear skies, humidity often upwards of eighty percent. Perfect for a holiday island, unless of course you’re not here on holiday and in fact must clean, vacuum and mop houses and apartments all over said island. Then what you have is way too much warmth. I’ve spent most of the past few weeks pretty much soaked, so much so that I’ve had to purchase some bandannas just to keep the sweat from out of my eyes. I’m really not sure I’m the sort of guy that can pull off wearing one, but given the option of that or a head band I think it’s the saner choice! It’s also not a bad ploy to ensure people become used to me wearing one, so, should I ever go bald I can hide it whilst I lose enough to move onto the fully shaven head look 😉
There seems to be a lot more work this year than last. I guess people are starting to feel more confident about spending their savings on holidays again, but playing a little safe and sticking to local countries.
Thus we’ve been working seven days a week pretty much straight throughout the summer so far, and from what we can tell it will follow through right into September. Frankly we’re both starting to become rather exhausted. That slow creeping exhaustion that comes from working that little bit harder than you body is fit enough for, whilst lacking the sleep due to warm muggy nights. Even with a little help from the heat pump running on cool.
If ever we needed to hear ‘Winter is coming’ it’s about now.
On the plus side, we now get fortnightly visits from Hjem-Is (Home-IceCreams) and he’s making a pretty penny off of us! But damn are they worth it, even their Ben and Jerry’s knock off Cookie Dough is rather nice.
For the first time I’m viewing a World Cup from Denmark. This means no more Gary Lineker for me, nope now my football presenting is being handled by another legend, Peter Schmeichel.
It’s somewhat odd hearing that same voice but speaking his own Danish and not English. Thankfully my understanding is high enough, along with my knowledge of footballing phrases, that I can follow the analysis fairly well.
Everything is different, everything’s the same.