Monthly Archives: September 2014

Not my Destiny

We bought heavily into Destiny. We finally broke our absence from the next-come-current gen and picked up a couple of PS4s and a digital copy of the game itself. We dived in to the world and have been playing it pretty much every night since launch, and even one full day when we had a rare day without work.

However, like many others, we’ve found the world, or perhaps I should say solar system feeling a little bland, the story hidden away on Bungie.net via some cards you can’t access from the game. The universe they have created is actually quite interesting, but the way it is presented in the game is just all wrong. However I find myself thinking the whole set-up could have been handled so much better, and the game is even suited to it!

You see Destiny is a game of two halves. The first has you leveling up whilst playing the story. By the time that is over you either are or close to level 20, the max standard level in the game. You then start the second half where you are running and re-running missions to grind out gear to level you past that 20 barrier.

So how do I think the game should have been laid out? Well…

The game should start at the end of the golden age. The Darkness has come and humanity is fighting a loosing battle. Of course they hard thing with a war you must lose is how does the player ‘win’ within that context. Well I would have had the players fighting to clear the lands that the Traveler was going to protect. Your guardians clear the zones of Fallen, Hive, Vex and Cabal, introducing you to the races. You’re winning battles as you hear of the loses of the war, first Mars falls, then Venus. Finally you hear that the Moon has been taken too just as you secure the lands where they say a Tower will be built to shelter what remains of humanity. Withy only the Tower and the Cosmodrome left you are sent to The Wall to make a last defence of the cosmodrome, a sort of horde mode where you inevitably die.

Only then are you awakened by ghost, back from the dead in the now wasted lands of twisted metal and human remains. And so begins the fight back. Continuous Strikes, Raids and Patrols holding off the Darkness ready to begin the strike back.

This would have opened it up for a set of DLC packs, each one detailing the fight back across the 3 none earth zones. Moon, Venus & Mars.

To my mind that split of the story and grind sections would fit perfectly with the gameplay and feal more natural. The repetitiveness of the late game grind fitting nicely with an eternal struggle to just survive rather than defeating the Darkness and then for some reason still fighting the same battles again and again.

All thing said though, Linda and I are still enjoying our time with destiny, the mechanics are without question fun and engaging. And I think provided you have a constant team available to you you can have a lot of long term fun with Destiny.