It was shortly after BioShock first launched that I picked up a copy on Steam. As a veteran of PC shooters I was looking forward to a game with a bit more depth than the average shooter of the time, and dare I say with an actual story behind it. Things started well, I found the whole world of Rapture captivating and the mix of gun play and the games ‘magic powers’ of plasmids a unique twist on the usual FPS style.
Then I came to the first Big Daddy encounter, and died. Restarting at the last vita chamber I retraced my steps and faced again he lumbering hulk of the Big Daddy. And died again.
Over the next few years I would occasionally try out the game again but always stumble on the same step. In the meantime my wife managed to play through BioShock, BioShock 2 & even BioShock Infinite, whilst I still could only wonder at the twists and turns of the story behind Ryan and Fontaine. Who were they, what drove them to turn the promise of Rapture into the war torn, plasmid obsessed freakshow come ghost town I had witnessed?
So we come to 2014, nearly seven years after the games initial release and I started again, on XBOX 360, this time with everything set to as easy as possible. Nothing was going to get in the way of the story this time! And what a joy it was, to not struggle with battling the big ones, but still to have the fun challenge of navigating the once wondrous Rapture. Poking my nose into every situation I could, listening in to voices of the past and photographing my way to improved skills.
Now I am freed to continue my adventures through both BioShock 2 and Infinite and their associated DLC packs. I feel as though a large weight has been lifted from my backlog of games, a behemoth of a failure in my gaming repertoire. Perhaps 2014 will turn out to be the year I actually break the back of my back catalogue!
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