Author Archives: countstex
After finally finish off the Grounded 1.0 update, we decided to move onto a smaller but just as fun adventure in the follow-up to a game we played a year back, We Were Here Too. These games (there are three of them available, with a forth on the way) are quite unique, requiring two players to communicate the part of the world they are experiencing via voice only over an in-game walkie-talkie. Given that we play on side by side machines, this take a bit of extra will power to pull off, but we are pretty good at holding to it for the first of our two play-throughs. Once we get to the final run(s) to pick up the final achievement, we relax that a little.
The puzzle solving involved is not entirely unlike an escape room experience, which we have a particular fondness for both from actual escape rooms and their board game equivalents. And while there are quite a few games that can provide that these days, there is still something unique in the approach taken by Total Mayhem Games with these titles.
Now we still have We Were Here Together to play through before we start the wait for We Were Here Forever, which is due for release in January 2023 and is already available on PC.
Not so wise
Continuing our adventures with Pathfinder Card Game we’ve been struggling to overcome the approach to Thistletop. Neither of our characters is particularly wise, and so far we’ve not managed to pick up many allies or items that can boost those stats. So when the adventure has two locations that require a wisdom check to close, even temporarily, it’s real hard to get that final villain put to rest.
Of course it dind’t help our first attemt that I forgot to actually add the villian to the decks, and only loaded henchmen, but still, we’ve had some real bad luck when it counted. But we are not to be put off so easily, this will be overcome in the end and we can actually finally get to chapter two for the first time. It will be interesting to see just how much things change up with a whole new batch of cards coming into the mix.
Pathfinder the Card Game – Rise of the Runelords
In a rare week of no cleaning in what is now officially the summer period, we headed back to the streets of Sandpoint on our adventures with The Pathfinder Card Game. Having forgotten where we were up to last time, we started over once again. We are in fact still missing parts 5 and 6 of the Rise of the Runeloards campaign, but have them on order now so they should turn up long before we get to them. And then we always have the Skull and Shackles campaign to get to after that. It’s nice to throw some actual physical dice about after a year or so of just watching digital ones on DnD Beyond, despite their best efforts to curse us! Hopefully, we will be able to stick with this for the rest of the week and actually make some good progress.