Table Top Day 2013
We played a fair few games yesterday in honor of the first ever Table Top Day. Reminded us of how much we enjoy co-op games. Will have to seek out more. Also we’ve decided to dedicate one evening a week to playing, so we don’t become as rusty on the rules as we were before yesterday!
Play Together Stay Together
Fixing Tuchanka
Overseeing the correction of a great wrong on Tuchanka.
When Autolog Fails.
I recently bought myself the new Criterion game Need For Speed: Most Wanted™. I opted for the PS3 version as I knew a few others getting it on there and the draw of Autolog is a strong one for me, always driving up gaming enjoyment and adding extended life to a title. It transpired however that at some point in the past I had linked my PS3 name to an old EA Origin account which was not the same one I had for the 360 and PC games. So I called up EA and eventually got my PS3 persona removed from this account and transferred to my more active account.
The joys woes of Autolog
Great I thought, now my Autolog will be picking up details from both my PS3 and 360 friends within the game. Alas no, after spending a few hours racing and earning a good hundred thousand SpeedPoints™ I opened the menu to see all those points disappear and my score reset to what it was before I started the session. More calls and chats with EA were unable to rectify this problem so I finally decided to have the old origin account deleted, this must surely remove all details of it from Autolog right and I can start over?
Drastic Measures
So after about seven days wait (I had requested the deletion over thanksgiving, which probably wasn’t smart of me for a US based company!) my old account was removed. I booted up the PS3 and deleted my saves and the game data file so everything was fresh. And indeed my score had reset to zero and all seemed well, I could earn points again and progress in the game. However, the game refused to connect to Autolog. I received an error 193 stating I had already connected Most Wanted to Autolog with another Origin account. Well yes I had, but now that account was gone and all I had was my active account, but no matter what I tried I couldn’t get past that error. Even creating another PS3 account, I have one for purchases in Danish Kroner, simply gave me the same error which seems very odd as that had never been added to an Origin account before. Something in Autlog is effectively banning my Origin account from the system!
#Fail
And so I find my interest in the game, for which I paid full price on launch, sapped. Without the heart of Autolog behind it the game feels like an empty shell. I have no need to finish a race better than in first place, my time is unimportant. Billboards loose their appeal as only seeing my own name, without even my own avatar makes them dull and uninteresting. EA at one point even told me to contact PSN support, how exactly they would be able to change anything inside of Autolog I’m not sure.
My only solution seems to be to rebuy the game on 360, effectively rewarding EA with a double purchase because they lack the control of their own systems to rectify the issue.
It’s not often I get mad with game publishers compared to most, but this is one of those few times.
Random Magic
Random Magic
Gaming Dictated
My gaming schedule of the past few months has not been of my own choosing. However far from this being due to some subversive mind control I have chosen to have my gaming dictated by the choices made of two of my favoured podcasts. Namely those being GameBurst and Cand & Rinse.
We all know the joy of being swept up in the latest releases, joining in the twitter gossip and forum posts that erupt whenever a new game comes along. However following such practices can become a very expensive pastime, requiring day one purchases of games.
How then to capture that sense of community and belonging without the cost of day one buys? Why by tracking the gaming choices of GameBust’s Replay show and Cane & Rinse’s weekly output. Both shows deal with games that are removed from the wave of the new by at least a few months, and sometimes years. Picking up a game you don’t own to ‘play along with’ becomes a far more economical choice, and yet you can still get that same sweep of excitement and belonging that chasing the new instils. Sharing thoughts with others that are playing the same games around the same time, twitter comments and forums posts are all there in check. Plus you may well find missed gems that you never knew were out there such as I have in Valkyria Chronicles.
For me this has become a very good way to keep involved without the incessant rush to keep up with the ever increasing barrage of new releases. Long may it continue!
Pragmagic Reviews
My weekend. Reviews Tuesday.
I wonder if those avatar facial expressions are hints to the overall review?? 😉
My Cybernetic Future
I’ve long been an advocate for the world of Android. I’ve favoured it’s openness over the protected walled gardens of iOS since before I owned my first Android device. Then when I actually escaped from the world of mobile phones into smartphones with the Samsung Galaxy I never looked back. It may have, back then, lacked the elegance and super focused vision of Apples output, but for a PC loving geek just as myself the parallels to a user customisable experience where far closer to what I wanted. I did’t want to be told how my ‘personal assistant’ should look or operate, or what it could or couldn’t do.
However no matter how much I go on about Android, and how much of a powerhouse the current systems have become I’ve only ever experienced things from the user point of view. And this is something I plan to change in the coming years. I’ve already played with the Construct 2 game creator that can produce touch screen games as an output choice, and next I plan to actually rekindle my programming skills and have a look at coding for Android. How far I will get is anyone’s guess as it’s been many years since I programmed in any serious way, my career headed down a more graphical drag and drop road were my education of IFs and SubRoutines were of little use. I’ve felt more like a ‘Super User’ than an actual Information Technology associate for far too long, my BSc left rusting on the shelf.
But it’s a world I miss. There is a beauty in the code for me, a simple logical progression of data which my mind craves to control.
And so I plan to become one with the ‘droid. May my blood run green!
Game Dedication
Dedicating myself to one game is something that used to happen a lot as a young boy. It started with Elite, a game made to get lost in through it’s near infinite universe to explore in an endless trek for profit and glory. But even games without such expansive a game world could hold my attention for weeks and months on end. I recall a time even, when at university in the early 1990s, playing nothing but the demo of Settlers over and over for weeks.
Of course a lot of this was probably born out of necessity, there were just less games around then. Couple that with the meager funds of a school goer or student and it made sense to ensure I was getting the most out of a game. But I don’t ever recall it feeling like that, it always felt far more like it came from a desire to immerse myself so completely in an experience, to live the game even if actually completing it back then was far from the norm.
But not so in recent years, flitting from game to game has become the standard, a couple of hours one night speeding around the hillsides of far away lands, the next I’m strapped into Lycra and beating up criminals. In fact, ignoring my years involved with World of Warcraft, I’ve probably not played the same game every night for a week in quite some time. There are advantages to this of course, I get to see far more game styles, and I also get to be involved in discussions of the latest games as I can bang a few hours into a new release and then jump on Twitter to take part in the days hot topic. I also have a house full with a cornucopia of games I could fire up at a moments notice as the whim take me. But I can’t help feeling I’m missing out on one of the best aspects of gaming, the aspect which is not shared by other mediums, the ability to actively partake in another life. And I don’t think you can get that from a few hours of play now and again, I believe it can only come from committing oneself to a given game for the long haul. Now not all games are suited to such an undertaking, some are designed from the get go as quick blasts to break the stress or monotony of the day, but plenty of games are open to it.
Recently my wife and I have found ourselves returning to a more immersive play style, dedicating ourselves to long hours of play in only a couple of games. I spoke a couple of posts back of our return to Red Dead Redemption, and another game has been ongoing for us since launch. Helped by a good supply of DLC, but mainly by willing friends joining us for Horde or more recently King of the Hill verses AI, Gears 3 has been fore-filling this role for months now.
Perhaps many would think Gears too shallow a game to allow for such long term play, and perhaps as a solo venture it would be. But working with others towards the various goals of achieving ribbons and medals, ensuring one person gets the most revives whilst another spends the most time in cover is actually a very rewarding experience. Bonding with our fellow players and perfecting our team dynamic over countless situations, working towards our own self set goals provides more than enough fun to keep us coming back night after night.
I’ve found my desire to play new games all the time has been waning, replaced by a wish to get the most out of each game in our existing collection which allows for this extended cooperative play.
In many ways it feels like a return to the feelings which got me involved in this whole entertainment form in the first place.
Whiterun by Night
Approaching Whiterun by night.
Blog Off
We’re had a fair few self hosted blogs over the past few years under various website names. This latest one was to be a proper joint venture into blogging about our gaming lives. However it never really got started. With tools like Twitter around there was little need to repeat things we updated on there on a blog in more, possibly tedious detail, so we ended up not posting much at all. From time to time I would think of something to talk about, but often the topics I considered fell outside of the co-op gaming remit of the site so I kept them in Google Docs and never published.
And now with some big changes approaching for us we think it’s time to pull the plug on this site.
But we’ll still be online all over the internet of course, via our Twitter accounts, and also I have a Tumblr where I can babble on about my thoughts even if they fall outside of the realms of gaming.
We’ll also look into starting something about our adventures over in Denmark at some point, but we’ll use a hosted solution at a more popular location rather than out here in the sticks of internet land 😀
Thanks for listening those that did, and see you around the internet!
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