We completed UnderGarden last night, and in the 100% all achievements way. The last level proved to have some frustrating sections, made frustrating by the one screen co-op during the current sections where strong currents hurtle you along at great speed leading the the secondary player to be constantly disappearing and re-spawning. However it wasn’t so frustrating as to spoil our fun of the game and we immediatly plunged into the DLC levels which cost a stupidly low 140 MSP. These additional levels are frankly, HUGE. Massive areas with special flowers and musicians. However for some reason these collectables were not required to get the achievement. You just had to get to the end which seemed a little odd. Still we need to unlock the last two crystals in each level and we are yet to work out how to do so for teh final achievement, so we’ll be puzzling away on those tonight.
The Lego games could really learn from UnderGarden when it comes to Achievements, we were able to unlock them all whilst playing co-op and never had to return in single player to pick any up. That’s one of the worst thing in all the Lego games, they need to fully embrace the co-op aspect. Conversely UnderGarden could do with taking up Legos handling of co-op screens. Single screen when possible then split screen when you separate. I know why they’ve done it, being able to separate would make a few of the puzzles far easier to solve removing timing elements, but reworking these would be far more satisfying than the constant re-spawning of the second player, often at really bad times that knock the main player off at a critical moment.
But as I said, overall we still really enjoy UnderGarden, and anyone who enjoys some light puzzling with charming game play really should pick up a copy from the Live Arcade or PSN.
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